![]() ![]() ![]() Makai is a character's name in its pre-sequel - directly translated as 'Devil's Puppet'. TECHNICAL Seta 2nd Generation Hardware Game ID: P-FG01-1 Main CPU: Motorola 68000 16.2652 Mhz) Sound Chips: X1-010 16.666666 Mhz) Players: 2 Control: 8-way joystick Buttons: 3 TRIVIA Released in December 1995 in Japan only. A powerful boss enemy awaits player at the end of each stage. Health levels can be replenished by finding food that lies hidden in breakable crates scattered through the stages. While the original Denjin Makai only used two buttons, Guardians uses three, with one solely devoted to a major powerful attack, which is usually some kind of projectile. ![]() However, some of the player's health is lost in the process. These powerful attacks reduce the power meter but it does replenish itself after a few seconds. The power meter allows for the special attacks to be made, either by pressing both standard attack and jump simultaneously, or by pressing the special attack button. Each player-character has both a life bar and a power meter. background PNG clipart size: 1024x1024px filesize: 84.38KB two. Weapons have limited uses and will disappear if the player is disarmed by an enemy too often or when the player moves to a new area. Denjin Makai Guardians Arcade game Video game, others transparent background PNG clipart. Items such as weapons, health recovery items, and items awarding extra points can be picked up by standing over one and pressing the attack button. A thrown enemy can be tossed at another for additional damage. When an enemy is grabbed, the player can perform a grab attack by pressing the attack button or perform a throw by tilting the joystick left or right. Enemies can be grabbed simply by walking into one of them. The final blow of the combo can be changed to a throw if the player moves the joystick in the opposite direction just before landing it. Pressing the standard attack button repeatedly when attacking will trigger a combo from the player-character. Controls consist of an eight-way joystick and three buttons standard attack, jump and special attack. Guardians is a horizontally-scrolling beat-em-up for one or two players featuring eight selectable characters. This is an example of bold and italicized text.Arcade Video game published 28 years ago: Guardians / Denjinmakai II © 1995 Banpresto. While some of the track names are explicit, others such as "VISUAL SCENE" and "ENDING DEMO" do not seem to correspond to anything from the final game. Galvatron, Lord Batros, The Auditor and 1 other. Ghost Chaser (SNES Denjin Makai) Sprites Rips by Grim Guardians Sprites Rips by O Ilusionista. Oddly enough, the sound test in the sound menu goes up to Track 023 even though there are no more tracks beyond Track 018.Īt 19D0 in the program ROM, remnants of what seems to be a different sound test can be found. Denjin Makais Characters Rips by Roket Denjin Makais Makai Sprites Rip by jin315 Guardians Zeldia Sprites Rip by rgveda99. What's interesting is that it's almost the same length as the used introduction theme. It's up to you to figure out why you are a large mutant thing fighting against a giant mech in the middle of the city!Ī non-looping, ominous track. Oh, and there are no in-game story elements. It's known for its huge (eight!) roster of playable characters, with five returning from the previous game (including Girulian, its final boss), a huge range of background details appearing through the levels, and weird enemy design, among other things. Guardians is the sequel to Denjin Makai, an obscure beat 'em up from Winkysoft. Funny Background Event: The mooks dont just stand around waiting for the. Leftover error messages from Denjin Makai Guardians (or alternatively, Denjin Makai II) is an obscure Japan-only Beat.Some very obscure stage gimmicks - for example, you can feed the blonde leader to one of the mutant enemies in order to start a large wave of enemies.Red armored soldiers do not make metallic sounds when hit, unlike their blue counterparts.Unlike in Denjin Makai, character plush items appear extremely rarely - worth listing?.A good number of elements such as stage-specific enemy attacks and events do not make correct sounds.Linear Highway's developer names on moving vehicles) Probably tons of background graphics either unused or unseen due to either overlapping or appearing on screen too quickly (eg.Unused voice sound effects, could be from other games.Unused boss names along with the character names displayed on the in-game interface.
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